![]() I think that usually to get a good, consistent gameplay experience you need to be with the 'same group of players' playing their respective characters throughout the game and not grouping up with different people at different stages of the game using different characters each time you play. The fact the I have to convince my friends to buy the game or friend a random person I don't know to join my server in order to play a character I made with someone is just straight up stupid.Ĭo-op with custom-made characters is what really appeals to me about this game. There will be many others who will be put off from this game because of the way multiplayer currently is. ![]() There should be both a story and free explore multiplayer mode that only uses created characters.Īnd if this is not ever going to be an option What I'm saying is there is single player story mode for the story. for the price I paid I think it's crazy that isn't an option. yet somehow 14 years later and no company can seem to do multiplayer right.) end of the day after the story is done and you finished everything the grind and loot is what will keep people playing or being able to play with their friends how they want to. I play NWN 1 on a multiplayer server and that game manages to make story, loot, grinding, and even RP possible and that game was released in 2002. Well that's what I was expecting when I got the game why not have story free servers where people can just do that play and level their characters with friends (or better yet player made servers including, quests, maps and items. However, eventually there will be a way to customize characters after a game has started. The game is also not designed around respawning opponents and infinite loot, etc, so that would also cause issues. Character development, conversations and quests can influence each other, moving character between different saves would break that. For now, Divinity 2 is the only game that does magic justice, but you really need to play it in co-op if you want to properly experience the pandemonium of it all.Originally posted by Raze_Larian:There are too many relationships and interactions between party members, and between characters and NPCs, to separate characters from one game to play in another. I want fire that spreads, blood that is electrified when hit by a spark, or entire rooms filled with flames after a mishap with an oil spill and a candle. ![]() I wish more games learned from Divinity 2’s interpretation of magic. Anyway, it’s not my fault I’m too powerful to exist. Hey, don’t judge my four-player campaign character - at least he’s not Guy Who Takes All The Loot, or Guy Who Robs People And Gets Us Into Constant Fights. You can really settle into your role, even if that role is Inept Fire Mage Who Hurts His Friends. It also means you don’t have to manage the inventory, levelling, and equipment of four characters, which is a handy bonus. ![]() Massive RPGs like this shouldn’t work in multiplayer, but Divinity 2 gets better the more unpredictable it is, and adding other humans to the fray is the best way to ensure things remain chaotic. It’s hilarious when one of your allies misclicks on a move and accidentally sits on a stool that’s on fire, ending their turn as a human candle. It’s funny when someone tries to do a spell, decides against it, goes to move, and accidentally attacks the floor. ![]() You can’t help but laugh when one of you accidentally blows up your friend. That same vibe translates to combat, too. I still feel bad about it, but a man’s gotta accidentally poison an entire town from time to time.ĭivinity 2 isn’t some grimdark RPG - dialogue is interlaced with humour, and characters are larger than life. Remember in the intro when I said I might accidentally kill your cat? That’s something I did in Divinity 2 - I accidentally killed my ally’s cat. There are so many variables that you often only have a sense of what’s about to happen when you take your turn - generally, the end result is much more destructive than you anticipated. Yes, that is a poison smoke cloud to the left, which is good for any of us who managed to stay away from the ground, which is now a blazing inferno.Įvery single magical element in Divinity 2 interacts with the rest. ![]()
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